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Lore of the Necromancer
25-08-2014, 10:19 PM,
Lore of the Necromancer
Greetings, Bonevans and Skeletopolitans.

I feel it is important to detail the basic metaphysical properties of the so called "Skeleton Hell" realm, as well as explaining a little about some of the different classes of spirit one may encounter during one's stay here in this awesome realm of spoopy delight.

First of all, while it is referred to as "The Bone Zone", and "Awesome Skeleton Hell", these are slight deviations from the truth of the place. Its true name is...
[Image: 56489412097969325924.gif]
but that's a mouthful, so we call it something else.
Of course, calling this realm "The Bone Zone" or "Skeleton Hell" is to perpetuate the erasure of our minorities.

The key to understanding these minorities, and indeed the Skeletons who also reside here, is first to understand how you came to be here in the first place.

The first metaphysical property of The Necrozoic Plane of Spiritual Disentanglement is that in order to enter, you must be disentangled from your physical form. There are a couple exceptions to this, which I will explain later, but for now assume this to be an infallible rule.

What follows are some exerpts from the SUPREME NECROMANCER GRIMOIRE that I hope will help you understand more about the major classes of Necrozoic entities in the Plane of Spiritual Disentanglement.

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More about ghosts:
Ghosts trapped in the human realm are unable to be seen, heard, or to interact with the world in any way. They are forever trapped as voyeurs in a world operating barely out of reach.
Weakened ghosts in this state are generally referred to as Spectres, and can only be partially perceived if trapped in The Bone Zone. They have often been observed watching skeletons boning each other. Creepy fucks. Creepy fucks watching creepy fucks fucking creepily.

It has been theorised that a ghost may be able to recombine with its zombie, but this has never been attempted because that's fucking gross, what the fuck. Why would you do that.

Here is a brief rundown on zombies, and the reasons why becoming a ghost is generally considered a douchebag move:

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There are, of course, several more kinds of spirit within the Necrozoic Plane of Spiritual Disentanglement. I will list some of these below, with a summary of each.

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Demons are a different class of spirit entirely and are a perfect example of a case where entities can enter The Necrozoic Plane of Spiritual Disentanglement without being killed. Demons are simply not native to The NPoSD, and cannot exist independently of a natural inhabitant of the realm. A practitioner of summoning magic may well be able to call exceptionally powerful demons to perform certain tasks, cause various kinds of damage and such but upon the death of the summoner, or the release/exorcism of the demon, the demon is immediately expelled to its native realm.

This realm is known as "The Other Place" or simply "The Essence", and is an infinitely huge body of pure spiritual essence which can be molded into a form by meditating on a Demon's name. The principle is the same in the human realm.

The classes of demon are as follows:
  • Imp
    Imps are the weakest and easiest to summon of all demons. They can perform low level tasks, such as cleaning armour and sharpening swords. They can also perform low level hexes, good for tricks and misdirection.
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  • Foliot
    Foliots are more adept at hexes and charms than Imps, and can perform superficially damaging spells that cause, for example, first degree burns to those with flesh. Foliots are crafty shapeshifters and are useful spies.

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  • Djinni
    Djinn are the most versatile of all demons. They are exceptionally adept shapeshifters and can perform a vast array of powerful spells.They are the easiest demon for a competent mage to summon, and can be used for almost any task you can think of. Their intelligence outshine that of any other class of demon.

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  • Afrit
    Afrits are far more powerful, brutish demons. Arrogant, bull-headed (metaphorically, sometimes literally) creatures that are far more powerful than a Djinni but lacking in intelligence. They make good guards, and blindly follow tasks that do not cause them much irritation. If angered, they are likely to refuse commands or attack their summoner if improperly warded.

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  • Marid
    Marids are the most powerful demons that any sane mage would dare summon. Certainly the most dangerous class of demons that actually has a name. Marids are sly, cunning entities that can be used for massively damaging attacks, as well as infiltration. They are similar to Foliots, but turned up to eleven. A Marid is likely to appear in a graceful or comforting form to persuade their target to let down their guard before shifting into a giant tentacled monster secreting laser acid. Or something. Don't piss one off.

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A Tulpa, or Thoughtform, is an entirely memetic entity. They are not conscious creatures, and can only harm you if you believe they can. As these entities are created through the power of belief, they exist as an animated extension of collective consciousness.

A common example of a Tulpa is known as a Poltergeist; an animated memetic energy that simply causes damage and fear to any who believe it will. The more of you that believe in a particular entity, the more likely the entity is to manifest and cause trouble for you.

Tulpas are not necessarily malevolent, of course, and can be conjured for any reason simply by meditating on an idea and believing it will manifest. An example of this is a Succubus or Incubus, which despite common belief will not sap your energy, but will act as a lover and sexual companion to any who meditate on one.

These Thoughtforms can be used for companionship, to cause fear and distress in an enemy, or even to commit murder if you are able to convince the target they are in mortal danger. They are literally memes. Memelings.

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25-08-2014, 10:57 PM,
RE: Lore of the Necromancer
This is really cool! It's good to know the lore of our new GS_Will_HeadETERNALGS_Will_Head home.

Hmm, we skeletons should all bonk our skulls together and think up some cool and inclusive greetings for the dwellers of [Image: 56489412097969325924.gif]

so as to not leave anyone out.
but fuck zombies

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25-08-2014, 10:58 PM,
RE: Lore of the Necromancer
(25-08-2014, 10:57 PM)karisma Wrote: but fuck zombies

dont fuck zombies u gross shitnerd
the fuck is wrong with you

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25-08-2014, 11:03 PM,
RE: Lore of the Necromancer
(25-08-2014, 10:58 PM)kaolincash Wrote:
(25-08-2014, 10:57 PM)karisma Wrote: but fuck zombies

dont fuck zombies u gross shitnerd
the fuck is wrong with you

well this is the bone zone Wink

(but no for real i wouldn't, think of all the diseases u could catch)

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26-08-2014, 12:00 AM,
RE: Lore of the Necromancer
i would recommend against fucking zombies, yes.
u can fuck a tulpa tho

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26-08-2014, 12:42 AM,
RE: Lore of the Necromancer
Imagine awkwardly trying to believe that the Tulpa is going to bone you.

"This gay meme fucker is gonna bang me. I know it."

>mfw there's a skeleton in many living creatures and under the ground we step on, waiting to rise back to life and conquer the lands we live on peacefully when the time comes
26-08-2014, 01:42 AM, (This post was last modified: 26-08-2014, 01:43 AM by agitation.)
RE: Lore of the Necromancer
(26-08-2014, 12:00 AM)kaolincash Wrote: u can fuck a tulpa tho
after working with tulpae for a long while can I just say there's a legitimately mutually agreed-upon "no tulpa fucking" rule in the community

don't do that shit yo

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26-08-2014, 02:45 AM,
RE: Lore of the Necromancer
but tulpas are hella individualistic. sure, some are more common due to memetic conventions prevalent within skeletal society, but if u wanna fuck a tulpa just make a safe one

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26-08-2014, 04:09 AM,
RE: Lore of the Necromancer
The ghosts will be watching, though, so make sure it doesn't mind.

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26-08-2014, 04:38 AM,
RE: Lore of the Necromancer
Very cool! Lots of fun info. Gonna go summon a tulpa to play videogames with me!

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